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JKMRES.GOO
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3do_crt4-5.3do
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Text File
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1998-02-25
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4KB
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127 lines
# MODEL 'Crt4-5.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Environment\Crates\Crt4-5.prj in VISUAL mode with ver3.05.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: CRT4-3.MAT
1: CRT4TOP3.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.260306
# Insertion offset
INSERT OFFSET 0.000124 0.000615 0.150129
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME 00crt3
RADIUS 0.260306
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 8
# num: x: y: z: i:
0: -0.150124 -0.150615 -0.150124 0.000000
1: 0.149876 -0.150615 -0.150124 0.000000
2: 0.149876 -0.150615 0.149872 0.000000
3: -0.150124 -0.150615 0.149872 0.000000
4: -0.150124 0.149385 -0.150124 0.000000
5: 0.149876 0.149385 -0.150124 0.000000
6: 0.149876 0.149385 0.149872 0.000000
7: -0.150124 0.149385 0.149872 0.000000
TEXTURE VERTICES 18
0: 63.999996 -0.000003
1: 64.000000 -0.000003
2: 64.000000 -63.999996
3: 63.999996 -63.999996
4: -0.000001 -0.000003
5: 0.000003 -0.000003
6: 0.000003 -63.999996
7: -0.000001 -63.999996
8: 0.000005 -0.000003
9: 63.999996 -0.000003
10: 0.000005 -63.999996
11: -0.000001 -0.000001
12: 64.000000 -0.000001
13: 64.000000 -0.000005
14: -0.000001 -0.000005
15: -0.000001 -63.999996
16: 64.000000 -64.000000
17: -0.000001 -64.000000
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 -0.577350 -0.577350
1: 0.577350 -0.577350 -0.577350
2: 0.577350 -0.577350 0.577350
3: -0.577350 -0.577350 0.577350
4: -0.577350 0.577350 -0.577350
5: 0.577350 0.577350 -0.577350
6: 0.577350 0.577350 0.577350
7: -0.577350 0.577350 0.577350
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 1 0.0000 4 1, 1 5, 5 6, 6 2, 2
1: 0 0x0000 4 3 1 0.0000 4 3, 3 7, 7 4, 4 0, 0
2: 0 0x0000 4 3 1 0.0000 4 0, 8 1, 9 2, 3 3, 10
3: 0 0x0000 4 3 1 0.0000 4 4, 8 7, 10 6, 3 5, 9
4: 1 0x0000 4 3 1 0.0000 4 0, 11 4, 15 5, 2 1, 12
5: 1 0x0000 4 3 1 0.0000 4 2, 13 6, 16 7, 17 3, 14
FACE NORMALS
# num: x: y: z:
0: 1.000000 0.000000 0.000000
1: -1.000000 0.000000 0.000000
2: 0.000000 -1.000000 0.000000
3: 0.000000 1.000000 0.000000
4: 0.000000 0.000000 -1.000000
5: 0.000000 0.000000 1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: nodeName
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 00crt3